Featuring John “MusiM”, Jake “TheOtherJZee”, & Joey “Nebula”
Music by MusiM. Buy the music at musim.bandcamp.com
This episode we discuss a whole new year of games (some divisive), trolling for more strange, iconic spy mustaches, defeated undead beatmasters, and sampling the local junkpiles for hidden gems.
Episode 26 of the monthly RPG podcast with John and Michael at Picking Up the Pixels. Follow the link to listen or click the play button below or download it. Or watch us at http://www.twitch.tv/e1m1network [audio http://traffic.libsyn.com/pickingupthepixels/PUP_Episode_030.mp3]
Join us as we chat with listeners in the livestream and occasionally talk about our favorite videogames, movies, and music that we experienced in 2013 that might have even been released in 2013 too.
Witness as MusiM listens to no one and tries to sell the things he loves horribly as we discuss Pacific Rim, Continuum, Hotline Miami, and then start a brand new Randy centric segment of a podcast naming variety where we discuss Saints Row versus GTA.
As the Carousel turns we discuss Injustice Gods Among Us, Deus Ex Human Revolution, Wolverine Origins, The Stand, Carrie, Evil Dead, Hannibal, and Wreck It Ralph. And an impromptu discussion on Canada’s premier super hero team, Alpha Flight.
Music by MusiM. Buy the new album at musim.bandcamp.com. Add MusiM on Spotify/Facebook for a tracklisting of the background music (Lounge and a Floor playlist).
This was originally part of the last podcast but the podcast was so long we decided to make this its own afterhours. We hit up the topics of PS4, Kickstarter, Destiny, Microsoft, Durango, Windows 8, and Blizzard among others.
This is where we put out some info about the games we think are going to be somewhere between decent and awesome that release today or later this week. Typically we skip over the heavy hitters. Sorry Call of Duty, but 8 million people usually already know about your release date.
Developed by Intelligent Systems (Fire Emblem Path of Radiance, Paper Mario) and published by Nintendo. Fire Emblem first came out back in the NES days and can safely claim that it was one of the first tactics style games ever (tactics as in FF Tactics, Tactics Ogre, Shining Force, Disgaea, etc). Fire Emblem’s characters can permanently die and form friendships with each other. In the past games only one class change would occur but not so in Awakening. This the first Fire Emblem game to my knowledge to include an option for your characters not to permanently die. Note that there are manufacturing delays for this title, hence the inflated price on Amazon.